In this tower defense puzzler, you control BOTH the attackers and the defenders.

Push your luck with drawing attacker and defender cards each round, because you have to place all of them strategically on the board to maintain the eternal loop of order and chaos competing for each other's energy. If the equilibrium is lost, the universe will end.


STORY

Order and chaos are trapped in an eternal loop, fighting over energy. But the loop must never break—otherwise, the universe would fall into a state of extremity. You act as a cosmic overseer, tipping the scales ever so slightly to maintain balance.


HOW TO PLAY

  1. In each of the six levels, you have to keep the balance for a set number of rounds. Defenders steal 5 energy per round. Attackers steal energy by reaching the core. If either side has gained all available energy, you lose the game.
  2. Each round, you draw 3 cards from a combined deck of attacker and defender cards. Place them on the board in a way that each round the attackers do some damage to the defender's core. 
  3. All attacker and defender cards display stats that indicate their strength.
  4. You can draw up to 3 additional cards each round, but be careful. You have to place all of them to start the wave.
  5. Stack cards of the same type to add power. Defenders get upgraded and a bonus to damage and attack speed for each upgrade. Attackers grow in numbers.

DISCLAIMER: There is a bug with the fast forward function which massively buffs the attacker side when activated! 


CREDITS

Programming 

  • Jonas André

Art & Design

  • Sebastian Würtz

Music & SFX

  • "Through Space" by maxstack
  • "Space Atmospere" by Alexandr Zhelanov
  • "Another space background track" by yd
  • "2 High Quality Explosions" by Michel Baradari
  • "9 sci-fi computer sounds and beeps" by Michel Baradari
  • "4 projectile launches" by Michel Baradari
  • "Sound Effects | FX012"  by jalastram
  • "Postive Sounds" by remaxim

    All music and sound effects are available on opengameart.org.


SPECIAL THANKS

Thank you for playing our game!

Thanks to Mark Brown (GMTK) for hosting this jam!

Thanks to the sound designers and musicians providing their work for free use and adding massively to the experience!

Development log

Comments

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(+1)

This is such a cool game, I'm dazzled! It looks great and the idea is very creative. I would try to balance the card luck tho and try to make the tutorial a bit more compact. People tend to skip a longer text. Besides that I really love this game!

(+1)

The idea is really cool, however due to the execution the game feels more luck based than strategy based which got very frustrating after a while since I would often die without any way i could have prevented it.